About

Creative and technical have always been the same craft to me.

I’m Mattias Peresini, and I’ve followed a path of my own. For eighteen years I’ve directed high-end 3D, motion and film, and built the studio and pipeline behind it.

Portrait of Mattias Peresini rendered in code and data
01

It started with a passion.

In 2006 I fell in love with motion design, a brand-new art form that fused graphic design and animation into a single discipline. I was amazed by what it could do, and I dove in, night after night. At eighteen I took my first job as a motion designer, at a production company called Sonacom, teaching myself as I went and already itching to share what I was learning.

02

Teaching what I learned.

That urge to share became Mattrunks, a motion design tutorial platform I filled over the years with around a hundred After Effects and Cinema 4D courses. By 2013 it had grown to 185,000 members. Running it is what first pulled me toward the technical side: code, servers, web and product design. I learned early that I love making the work as much as building the thing that carries it.

03

Then came the studio.

For fifteen years, at my studio Point Flottant, I directed high-end 3D and motion for some of the most demanding brands in the industry: concept, art direction, animation in Cinema 4D, lighting and shading in Arnold, compositing in Nuke, edit and direction. Running a studio meant a lot of management, but I never lost touch with the craft or the tools, and stayed hands-on across every part of the work.

04

And the machine behind it.

A studio is only as good as its pipeline. I built and ran mine first on-premise, then, as the tech evolved, moved it entirely to the cloud: a render farm of dozens of nodes, and virtualised GPU workstations that let artists work remotely from anywhere, with the performance of a machine sitting on their desk. Along the way I taught myself server management, node deployment and file sync across the whole system. The craft and the infrastructure were never separate.

05

Now: 3D, AI, and what’s next.

Today I bring it together as CTO and Creative Director at Hylope, an AI creative platform, where I oversee the architecture, the tech stack, and every product, design and UX decision. In my own work I still produce 3D animation, for the control that 3D tools give me over the camera and every keyframe, while exploring new hybrid workflows and rendering that get the best of both worlds, 3D and AI.

What I do

Direction

  • Creative direction
  • Art direction
  • Film direction
  • Editing

3D / CGI

  • Animation
  • Lighting & shading (Arnold)
  • Look development
  • Cinema 4D

Finishing

  • Compositing (Nuke)
  • Motion design (After Effects)
  • Grading

AI

  • Image & video pipelines
  • Generative workflows
  • Custom tooling

Pipeline & Cloud

  • Render farms
  • Azure / GCP / AWS
  • Studio infrastructure

Product & Tech

  • Technical direction
  • Product & UX design
  • Infra architecture

How I work

I'm comfortable with any kind of client, and I adapt to the way each one works. With a brand's marketing team, I take on the creative direction and turn their concept into finished assets. With an agency, I work alongside its art and creative directors to bring their idea and art direction to life as polished films and images. I don't take anyone's place, I help the people I work with make their vision real.

Eighteen years moving between the creative and the technical, directing films and building the infrastructure behind them. If that’s useful to you, let’s talk.

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